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NASCAR 09 isn't a tremendous step forward for the series, but it's a solid effort.
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Gaming - Gaming
Sunday, 06 July 2008 13:32

There's no question that with all of the new features, NASCAR 09 is an improvement over previous installments in the series. The gameplay hasn't received much attention, but better presentation, the ability to completely customize your ride, and other minor enhancements make this a game that should please most fans of the sport.

Jeff Gordon's involvement can be seen consistently throughout the game--he's not just the guy on the cover. What makes his involvement unique is that Gordon essentially acts as a pit-crew chief to help users navigate through all of the different stages that a driver must take to reach the winner's podium. The onscreen addition of the four-time Cup champ improves the presentation and results in a better overall experience. However, he's not the only driver to have an impact on the game. EA has finally worked out a deal to add Carl Edwards and his #99 car to the roster. The rest of the field remains the same as a year ago.

 

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FaceBreaker Hands-On
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Gaming - Gaming
Sunday, 06 July 2008 13:31

The first thing you're likely to notice about FaceBreaker is the eccentric stable of boxers shown pummeling each other in any number of prerelease videos and screenshots. We certainly can't fault you for that--each character is dripping with style, from the Jack Black-inspired faux kung fu artist Steve to the suave lady killer Romeo. It's not until you get your hands on a controller that you discover FaceBreaker's hidden depth. Lurking behind two simple attack buttons is a stacking tier of increasingly effective special moves, a ping pong-like parry system, and the ability to simply fight with one arm behind your back when you've mastered it all. We recently took part in our first hands-on session with FaceBreaker, getting a feel for these control mechanics while taking a look at the interesting boxer factory character-creation system.

 

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Wall-E is overflowing with charm, but the simple gameplay makes the experience fall flat.
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Gaming - Gaming
Sunday, 06 July 2008 13:26

The main reason Pixar movies are so revered is that they are able to appeal to both adults and children at the same time. Unfortunately, the same cannot be said for the games based on these movies. Wall-E follows in the path of many cartoon adaptations before it--taking the wholesome aesthetic and crafting a trivial game around it while ignoring a large part of the film's audience in the process. The mechanics in Wall-E are accessible enough that children eager to spend more time with the lovable robot will find an inviting world, but the end result is too short and predictable to provide value for any platforming veterans.

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Call of Duty: World at War First Look
Gaming - Gaming
Saturday, 05 July 2008 18:49

Last year's Call of Duty 4: Modern Warfare was more than just a great game. It took a series that made a name for itself under the rich tapestry of World War II and pushed it some 60 years into the future. The end result was a game that used the latest advances in weaponry, in a setting influenced by some of today's most tense conflicts, to produce an experience both stirring and refreshing. Since then, the big question on everyone's mind has been this: What will they do with the fifth Call of Duty? The answer, we know now, is a return to World War II. But rather than a step backward, Call of Duty: World at War is shaping up to be a unique take on this familiar timeline. With part of the campaign set in the often-overlooked Pacific theatre and plenty of inspiration drawn from Modern Warfare--both technical and creative--developer Treyarch is aiming to prove there's still life left in the World War II shooter.

 

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